Building a Vintage-Style 8-Bit Game Scoreboard with the D431000AGW-70LL SRAM

There’s a special pleasure in breathing new life into components that have slipped out of the spotlight. The D431000AGW-70LL—an old-school, 1 Mbit static RAM in a slim TSOP-32 package—once kept data alive in countless 1990s gadgets. Today, we’ll give it a starring role again by crafting a self-contained, handheld scoreboard that evokes arcade nostalgia while showing off the chip’s generous 128 kB of lightning-fast memory.
Rather than sweeping across electronics theory or dumping a parts catalog, we’ll dive straight into one, concrete build. We’ll focus on how every stage feels in the workshop: the choices you juggle, the smells of freshly–etched FR-4, and the moment that first digit flickers to life. By the end, you’ll have a pocket-sized display that counts two independent scores up to 9 999 each—perfect for tabletop games, retro tournaments, or that eternal ping-pong rivalry.
● Instant, flicker-free screen updates. We’ll buffer every segment pattern for our LED displays in the SRAM. With a single DMA burst, the picture refreshes atomically—no tearing, no half-lit numerals.
● Glitch-proof power-down grace. A super-capacitor can keep the SRAM alive long enough after you press the power button to stash game state into the MCU’s flash. No more “who was ahead?” arguments when batteries pop out.
● Retro cred. Through-hole seven-segment LEDs driven by a 1990-era memory IC give the finished device authentic arcade soul.
In short, the D431000AGW-70LL isn’t a mere necessity; it’s the aesthetic and functional core of the whole design.
● D431000AGW-70LL—our 128 kB SRAM hero, perched in a 0.8 mm-pitch TSOP that demands a fine-tip iron and a steady hand.
● ATmega4809 microcontroller. Chosen for its generous I/O and built-in DMA controller that can sling 8-bit data at blistering speeds.
● Two 4-digit, common-anode seven-segment LED modules in bright red. When these blaze, everyone in the room glances over.
● 74HC595 shift registers—three of them daisy-chained—to fan the MCU’s 8-bit memory bus out to 32 high-current segment lines.
● SN74HC138 3-to-8 decoder for selecting which digit’s anodes engage each refresh cycle.
● 0.22 F super-capacitor to ride through power-down.
● Lithium-ion pouch cell (1 000 mAh) with a USB-C charge board.
● Chunky arcade pushbuttons in blue and red for bumping the two scores up or down.
● Odds-and-ends: 12 MHz crystal, tactile reset switch, matte-black FR-4, nylon standoffs, and a smoked-acrylic bezel that frames the glowing numbers.
By hardwiring the SRAM’s chip enable low and toggling output enable only during DMA bursts, we sidestep bus conflicts. A single 74HC138 handles write-enable strobes for the SRAM and latch enables for the shift register chain; decoding happens in hardware so firmware timing never jitters.
The shift registers’ outputs clamp to the LED segments through 100 Ω series resistors. Current-sharing barely matters because only one anode—one digit—is active at a time. The ‘138 selects that anode, the ‘595 chain blasts out the segment pattern, and persistence of vision sells the illusion that every digit glows continuously.
Leave a rectangular cut-out beneath the super-capacitor so it sits flush, lowering the board’s profile. Around the perimeter, sprinkle M2.5 mounting holes that line up with the acrylic bezel’s posts. When you hold the finished PCB up to the light, it should look like a micro-metro map: dense near downtown (the TSOP) and sprawling toward the suburbs (the LEDs).
● Initialization. After reset, the MCU clocks a test pattern into the ‘595 chain—first diagonal bars, then a sweeping marquee—so you can spot bad solder joints immediately.
● DMA setup. A 2 kB block of the SRAM, starting at address 0x0000, becomes the screen buffer. Each byte maps to one digit’s segments (bit 0 = A, bit 1 = B, and so on).
● Main loop. Two structs live in internal SRAM: Player with score (uint16) and debounce timers. Button hits increment or decrement scores, then call render().
● Render routine. Converts each 16-bit score to ASCII, looks up the corresponding segment masks from a small table in flash, then memcpy’s those four bytes into the external SRAM buffer. Thanks to DMA, the copy finishes in microseconds.
● Tick ISR. Fires every 2 ms. It nudges the ‘138 to the next digit and triggers DMA to slurp that digit’s byte from external SRAM straight into PORTB, where the ‘595 chain waits. The ISR doesn’t touch the CPU’s pipeline much, so the main loop can nap in idle mode between interrupts.
● Power-loss detection. When the voltage rail sags below 3.3 V, an analog comparator wakes the CPU. It dumps the two 16-bit scores into EEPROM, knowing the super-cap buys about 150 ms of uptime—luxury.
The result is firmware that feels as zippy as old arcade machines, because the display logic lives in silicon instead of nested for loops.
● Reflow LED modules last. They’re bulky heat-sinks that will hog hot air and risk re-melting everything else. Solder them by hand at the very end.
● Stress-test early. Before even plugging the LEDs, power the board from a bench supply and yank the line; confirm the super-cap keeps Vcc above 2 V for at least 120 ms. Catch brown-out bugs now, not after you’ve enclosed the board.
● Bezel. Laser-cut 3 mm smoked acrylic, barely wider than the LED glass. Countersink four holes so black oxide screws sit flush.
● Back shell. 3D-printed in matte PLA with subtle chamfers. Vent slots not for heat—our circuit sips milliamps—but to echo coin-op cabinet grills.
● Side panels. Clear polycarbonate strips, letting you watch the ‘595 shift pulses dance on an oscilloscope through the wall if you’re so inclined.
● Buttons. Genuine Sanwa 24 mm microswitch buttons, one blue/one red, protruding just far enough to slap in the heat of competition.
Snap everything together with nylon standoffs so no metal touches the PCB traces. When the room lights dim, only the four-digit modules gleam through the smoked lens like eyes on a classic machine.
Take it to Maker-Faire and invite passers-by to beat you at rock-paper-scissors—first to 11 wins. The bold, 20 mm-tall numbers are legible from three meters even under hall lighting. People ask why the refresh looks so clean, and you hand them the bare board to show that off-chip SRAM.
2. Power resilience. The super-cap trick isn’t just theory; you feel the relief when accidental battery droops don’t nuke the game.
3. The joy of excess. 128 kB for eight bytes of display data is overkill, yet the headroom sparks ideas—next revision could buffer animations, store names, maybe even play tiny sound samples held in that roomy SRAM.
● Ambient light sensor. Auto-dimmer that tweaks LED current through a PWM-controlled boost driver.
● E-Ink high-score plaque. Periodically snapshot peak scores to a low-power bistable display on the enclosure’s rear, written again from the SRAM buffer.
Each add-on draws on the same principle: the D431000AGW-70LL sits at the center, a rapid-access scratchpad that lets peripherals think in whole frames, not piecemeal bytes.
Rather than sweeping across electronics theory or dumping a parts catalog, we’ll dive straight into one, concrete build. We’ll focus on how every stage feels in the workshop: the choices you juggle, the smells of freshly–etched FR-4, and the moment that first digit flickers to life. By the end, you’ll have a pocket-sized display that counts two independent scores up to 9 999 each—perfect for tabletop games, retro tournaments, or that eternal ping-pong rivalry.
1. Project Vision: Why SRAM, Why Now?
Modern microcontrollers ship with kilobytes of on-chip SRAM, so at first blush the D431000AGW-70LL seems excessive. But off-chip memory buys us space and speed simultaneously:● Instant, flicker-free screen updates. We’ll buffer every segment pattern for our LED displays in the SRAM. With a single DMA burst, the picture refreshes atomically—no tearing, no half-lit numerals.
● Glitch-proof power-down grace. A super-capacitor can keep the SRAM alive long enough after you press the power button to stash game state into the MCU’s flash. No more “who was ahead?” arguments when batteries pop out.
● Retro cred. Through-hole seven-segment LEDs driven by a 1990-era memory IC give the finished device authentic arcade soul.
In short, the D431000AGW-70LL isn’t a mere necessity; it’s the aesthetic and functional core of the whole design.
2. Core Parts List (Narrative Style)
Picture them on your bench:● D431000AGW-70LL—our 128 kB SRAM hero, perched in a 0.8 mm-pitch TSOP that demands a fine-tip iron and a steady hand.
● ATmega4809 microcontroller. Chosen for its generous I/O and built-in DMA controller that can sling 8-bit data at blistering speeds.
● Two 4-digit, common-anode seven-segment LED modules in bright red. When these blaze, everyone in the room glances over.
● 74HC595 shift registers—three of them daisy-chained—to fan the MCU’s 8-bit memory bus out to 32 high-current segment lines.
● SN74HC138 3-to-8 decoder for selecting which digit’s anodes engage each refresh cycle.
● 0.22 F super-capacitor to ride through power-down.
● Lithium-ion pouch cell (1 000 mAh) with a USB-C charge board.
● Chunky arcade pushbuttons in blue and red for bumping the two scores up or down.
● Odds-and-ends: 12 MHz crystal, tactile reset switch, matte-black FR-4, nylon standoffs, and a smoked-acrylic bezel that frames the glowing numbers.
3. Schematic Story: Weaving the Data Highway
Lay out the SRAM as if it were a tiny display of its own. The ATmega’s lower eight general-purpose I/O lines form a data bus that connects directly to the D431000AGW-70LL’s I/O 0–7 pins. The address lines We repurpose 17 more MCU pins—just enough to fan out all 20 address bits once three are borrowed for the ‘595s’ latch line, clock, and data input.By hardwiring the SRAM’s chip enable low and toggling output enable only during DMA bursts, we sidestep bus conflicts. A single 74HC138 handles write-enable strobes for the SRAM and latch enables for the shift register chain; decoding happens in hardware so firmware timing never jitters.
The shift registers’ outputs clamp to the LED segments through 100 Ω series resistors. Current-sharing barely matters because only one anode—one digit—is active at a time. The ‘138 selects that anode, the ‘595 chain blasts out the segment pattern, and persistence of vision sells the illusion that every digit glows continuously.
4. PCB Layout: Dancing with a TSOP-32
Nothing beats the first night you pour copper pour around that fine-pitch TSOP. Keep traces short and direct between the SRAM’s address pins and the MCU; capacitance is the enemy of 20 MHz DMA bursts. Route the MCU on the board’s belly and the LEDs on its face, then link them with plated vias. A stitched ground plane hushes crosstalk.Leave a rectangular cut-out beneath the super-capacitor so it sits flush, lowering the board’s profile. Around the perimeter, sprinkle M2.5 mounting holes that line up with the acrylic bezel’s posts. When you hold the finished PCB up to the light, it should look like a micro-metro map: dense near downtown (the TSOP) and sprawling toward the suburbs (the LEDs).
5. Firmware Flow: Life without Spaghetti Code
Even though we promised no code listings, the architecture is worth describing.● Initialization. After reset, the MCU clocks a test pattern into the ‘595 chain—first diagonal bars, then a sweeping marquee—so you can spot bad solder joints immediately.
● DMA setup. A 2 kB block of the SRAM, starting at address 0x0000, becomes the screen buffer. Each byte maps to one digit’s segments (bit 0 = A, bit 1 = B, and so on).
● Main loop. Two structs live in internal SRAM: Player with score (uint16) and debounce timers. Button hits increment or decrement scores, then call render().
● Render routine. Converts each 16-bit score to ASCII, looks up the corresponding segment masks from a small table in flash, then memcpy’s those four bytes into the external SRAM buffer. Thanks to DMA, the copy finishes in microseconds.
● Tick ISR. Fires every 2 ms. It nudges the ‘138 to the next digit and triggers DMA to slurp that digit’s byte from external SRAM straight into PORTB, where the ‘595 chain waits. The ISR doesn’t touch the CPU’s pipeline much, so the main loop can nap in idle mode between interrupts.
● Power-loss detection. When the voltage rail sags below 3.3 V, an analog comparator wakes the CPU. It dumps the two 16-bit scores into EEPROM, knowing the super-cap buys about 150 ms of uptime—luxury.
The result is firmware that feels as zippy as old arcade machines, because the display logic lives in silicon instead of nested for loops.
6. Assembly Day: Tips from the Trenches
● Flux is your anchor. Flood the TSOP pads with no-clean flux, align the D431000AGW-70LL under magnification, then drag-solder each side in a single motion. Wipe excess solder with braid, but leave the flux; it guards against shorts and moisture.● Reflow LED modules last. They’re bulky heat-sinks that will hog hot air and risk re-melting everything else. Solder them by hand at the very end.
● Stress-test early. Before even plugging the LEDs, power the board from a bench supply and yank the line; confirm the super-cap keeps Vcc above 2 V for at least 120 ms. Catch brown-out bugs now, not after you’ve enclosed the board.
7. Enclosure Craft: Blending Retro and Modern
Arcade vibes mean bright plastics, but we temper them with modern minimalism:● Bezel. Laser-cut 3 mm smoked acrylic, barely wider than the LED glass. Countersink four holes so black oxide screws sit flush.
● Back shell. 3D-printed in matte PLA with subtle chamfers. Vent slots not for heat—our circuit sips milliamps—but to echo coin-op cabinet grills.
● Side panels. Clear polycarbonate strips, letting you watch the ‘595 shift pulses dance on an oscilloscope through the wall if you’re so inclined.
● Buttons. Genuine Sanwa 24 mm microswitch buttons, one blue/one red, protruding just far enough to slap in the heat of competition.
Snap everything together with nylon standoffs so no metal touches the PCB traces. When the room lights dim, only the four-digit modules gleam through the smoked lens like eyes on a classic machine.
8. Field Test: From Living-Room Ping-Pong to Maker-Faire
The first outing is always a thrill. Mount the scoreboard on the ping-pong table’s net post with Velcro. After every smash, tap your team’s button; the digits leap instantly. When someone bumps the table too hard and the battery momentarily disconnects, the scores reappear unscathed thanks to the SRAM-to-EEPROM failsafe.Take it to Maker-Faire and invite passers-by to beat you at rock-paper-scissors—first to 11 wins. The bold, 20 mm-tall numbers are legible from three meters even under hall lighting. People ask why the refresh looks so clean, and you hand them the bare board to show that off-chip SRAM.
9. What You Learn Along the Way
1. Bus timing intuition. Nothing teaches setup and hold like routing 20 address lines by hand and watching glitches vanish when you nudge a trace.2. Power resilience. The super-cap trick isn’t just theory; you feel the relief when accidental battery droops don’t nuke the game.
3. The joy of excess. 128 kB for eight bytes of display data is overkill, yet the headroom sparks ideas—next revision could buffer animations, store names, maybe even play tiny sound samples held in that roomy SRAM.
10. Stretch Goals
● Bluetooth LE module. Stream scores to a phone app so friends worldwide can spectate a foosball final.● Ambient light sensor. Auto-dimmer that tweaks LED current through a PWM-controlled boost driver.
● E-Ink high-score plaque. Periodically snapshot peak scores to a low-power bistable display on the enclosure’s rear, written again from the SRAM buffer.
Each add-on draws on the same principle: the D431000AGW-70LL sits at the center, a rapid-access scratchpad that lets peripherals think in whole frames, not piecemeal bytes.
Closing Thoughts
The magic of a DIY project often lies in making an “obsolete” component indispensable again. Our vintage-style 8-bit scoreboard proves that the D431000AGW-70LL can still shine, not as a relic but as the agile heartbeat of a modern, tactile, conversation-starting gadget. As you punch in the last screw and watch twin red scores glow through smoked acrylic, you’ll feel it too—the timeless satisfaction of coaxing old silicon into a brand-new spotlight. Clock in, power up, and let the games begin.Apr 25,2025